This is a quick project I did in my free time to get my hands on Houdini. Although the model was sculpted in Zbrush, retopoed in Maya and textured in painter, all other aspects were made inside Houdini: the scene layout, hair, shading, lighting and render with Karma.
I originally started the project with the pipeline I'm familiar with, but I decided to translate it to Solaris and learn more. Definitely worth it.
It was such a good experience; no wonder people love this software!
This project is based on an illustration by Isabella Agosti.
Hope you like it!